Panel hit detection but broken available games, thats enough for tonight
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@@ -13,6 +13,7 @@ public:
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void setRnpCount(int count);
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void setPanelColor(int index, const QColor &color);
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void impactPanel(int index, int power);
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void reset();
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protected:
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@@ -21,5 +22,6 @@ protected:
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private:
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int m_count = 0;
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QMap<int,QColor> m_colors;
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QMap<int,int> m_hits; // panel index → impact power (active for 3 s)
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QLabel *m_statusLabel = nullptr;
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};
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