Tab based websocket comms looking like trad RM
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86
GamesPanel.cpp
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86
GamesPanel.cpp
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#include "GamesPanel.h"
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QListWidget>
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#include <QSplitter>
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#include <QVBoxLayout>
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GamesPanel::GamesPanel(QWidget *parent) : QWidget(parent)
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{
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auto *layout = new QHBoxLayout(this);
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layout->setContentsMargins(2, 2, 2, 2);
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auto *splitter = new QSplitter(Qt::Horizontal, this);
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m_gameList = new QListWidget(splitter);
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m_gameList->setMinimumWidth(180);
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m_gameList->setMaximumWidth(300);
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m_detailWidget = new QWidget(splitter);
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auto *detailLayout = new QVBoxLayout(m_detailWidget);
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detailLayout->setContentsMargins(8, 8, 8, 8);
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m_nameLabel = new QLabel(m_detailWidget);
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m_nameLabel->setStyleSheet("font-size: 14pt; font-weight: bold;");
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m_codeLabel = new QLabel(m_detailWidget);
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m_codeLabel->setStyleSheet("font-size: 11pt; color: gray;");
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m_hintLabel = new QLabel("Select a game to view details.", m_detailWidget);
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m_hintLabel->setAlignment(Qt::AlignTop);
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detailLayout->addWidget(m_nameLabel);
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detailLayout->addWidget(m_codeLabel);
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detailLayout->addWidget(m_hintLabel);
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detailLayout->addStretch(1);
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splitter->addWidget(m_gameList);
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splitter->addWidget(m_detailWidget);
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splitter->setStretchFactor(0, 0);
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splitter->setStretchFactor(1, 1);
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splitter->setSizes({200, 600});
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layout->addWidget(splitter);
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connect(m_gameList, &QListWidget::currentTextChanged,
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this, &GamesPanel::onGameSelected);
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}
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void GamesPanel::loadFromResponse(const QString &response)
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{
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// Format: "GAM list LEADVision ARCHArchitect ..."
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// Each token: 4 uppercase letters = code, rest = name (_S = space)
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const QStringList tokens = response.split(' ', Qt::SkipEmptyParts);
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if (tokens.size() < 3 || tokens[0] != "GAM" || tokens[1] != "list") return;
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m_games.clear();
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m_gameList->clear();
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for (const QString &entry : tokens.mid(2)) {
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if (entry.isEmpty()) continue;
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int splitPos = 0;
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while (splitPos < entry.size() && entry[splitPos].isUpper())
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++splitPos;
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const QString code = entry.left(qMin(splitPos, 4));
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QString name = entry.mid(code.size());
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name.replace("_S", " ");
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if (code.isEmpty() || name.isEmpty()) continue;
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m_games[name] = code;
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m_gameList->addItem(name);
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}
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}
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void GamesPanel::onGameSelected(const QString &name)
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{
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if (name.isEmpty() || !m_games.contains(name)) {
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m_nameLabel->clear();
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m_codeLabel->clear();
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m_hintLabel->setText("Select a game to view details.");
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return;
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}
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m_nameLabel->setText(name);
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m_codeLabel->setText(QString("Code: %1").arg(m_games[name]));
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m_hintLabel->setText("Game selected. Future controls will appear here.");
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}
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