Added lazy loading
This commit is contained in:
@@ -15,7 +15,6 @@ WebSocketController::WebSocketController(QLineEdit *urlEdit,
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{}
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QWebSocket *WebSocketController::socket() { return &m_socket; }
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void WebSocketController::addLogView(QTextEdit *log) { m_logs.append(log); }
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void WebSocketController::setSettingsTree(SettingsTree *tree)
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@@ -33,6 +32,43 @@ bool WebSocketController::isConnected() const
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return m_socket.state() == QAbstractSocket::ConnectedState;
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}
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// ----------------------------------------------------------------
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// Lazy loaders — called ONLY when user clicks a tab for first time
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// ----------------------------------------------------------------
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void WebSocketController::requestGamesData()
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{
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if (!isConnected() || m_gamesRequested) return;
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m_gamesRequested = true;
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broadcast("-- Loading games tab --");
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sendCommand(QStringLiteral("GAM list"));
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}
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void WebSocketController::requestVersionsData()
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{
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if (!isConnected() || m_versionsRequested) return;
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m_versionsRequested = true;
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broadcast("-- Loading versions tab --");
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sendCommand(QStringLiteral("NAM"));
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sendCommand(QStringLiteral("VER"));
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sendCommand(QStringLiteral("UID"));
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sendCommand(QStringLiteral("RNP"));
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// Slave VER/UID loop fires in handleProtocol when RNP reply arrives
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}
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void WebSocketController::requestSettingsData()
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{
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if (!isConnected() || m_settingsRequested) return;
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m_settingsRequested = true;
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broadcast("-- Loading settings tab --");
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sendCommand(QStringLiteral("GBL List"));
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// Individual GBL <key> loop fires in handleProtocol when List reply arrives
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}
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// ----------------------------------------------------------------
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// Connection
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// ----------------------------------------------------------------
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void WebSocketController::startConnection()
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{
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const QUrl url(m_urlEdit->text().trimmed());
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@@ -47,6 +83,9 @@ void WebSocketController::closeConnection()
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broadcast("Closing connection");
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m_settingsKeys.clear();
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m_rnpCount = -1;
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m_gamesRequested = false;
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m_versionsRequested = false;
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m_settingsRequested = false;
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if (m_versionsPanel) m_versionsPanel->reset();
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m_socket.close();
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}
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@@ -60,16 +99,13 @@ void WebSocketController::sendCommand(const QString &cmd)
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void WebSocketController::onConnected()
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{
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// Send NOTHING here — all data is lazy-loaded on tab click
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broadcast("Connected");
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m_statusLabel->setText("Connected");
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m_rnpCount = -1;
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sendCommand(QStringLiteral("GBL List"));
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sendCommand(QStringLiteral("GAM list"));
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sendCommand(QStringLiteral("NAM"));
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sendCommand(QStringLiteral("VER"));
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sendCommand(QStringLiteral("UID"));
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sendCommand(QStringLiteral("RNP"));
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m_gamesRequested = false;
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m_versionsRequested = false;
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m_settingsRequested = false;
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}
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void WebSocketController::onDisconnected()
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@@ -78,6 +114,9 @@ void WebSocketController::onDisconnected()
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m_statusLabel->setText("Disconnected");
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m_settingsKeys.clear();
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m_rnpCount = -1;
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m_gamesRequested = false;
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m_versionsRequested = false;
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m_settingsRequested = false;
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}
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void WebSocketController::onTextMessageReceived(const QString &msg)
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@@ -98,6 +137,10 @@ void WebSocketController::onValueEdited(const QString &key, const QString &newVa
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sendCommand(QString("GBL %1").arg(key));
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}
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// ----------------------------------------------------------------
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// Protocol handler
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// ----------------------------------------------------------------
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void WebSocketController::handleProtocol(const QString &msg)
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{
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const QStringList tokens = msg.split(' ', Qt::SkipEmptyParts);
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@@ -124,7 +167,7 @@ void WebSocketController::handleProtocol(const QString &msg)
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return;
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}
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// RNP <count>
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// RNP <count> — triggers the slave loop
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if (cmd == "RNP" && tokens.size() >= 2) {
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bool ok = false;
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const int count = tokens[1].toInt(&ok);
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@@ -25,6 +25,11 @@ public:
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void setVersionsPanel(VersionsPanel *panel);
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bool isConnected() const;
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// Called by main when user selects a tab for the first time
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void requestGamesData();
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void requestVersionsData();
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void requestSettingsData();
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public slots:
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void startConnection();
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void closeConnection();
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@@ -49,4 +54,8 @@ private:
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VersionsPanel *m_versionsPanel = nullptr;
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QStringList m_settingsKeys;
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int m_rnpCount = -1;
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bool m_gamesRequested = false;
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bool m_versionsRequested = false;
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bool m_settingsRequested = false;
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};
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43
main.cpp
43
main.cpp
@@ -14,6 +14,14 @@
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#include "VersionsPanel.h"
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#include "WebSocketController.h"
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// Must match tabs->addTab order below
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static constexpr int TAB_GAMES = 0;
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static constexpr int TAB_VERSIONS = 1;
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static constexpr int TAB_MANUAL = 2;
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static constexpr int TAB_SETTINGS = 3;
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static constexpr int TAB_POWER = 4;
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static constexpr int TAB_PANELS = 5;
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static QWidget *makeGamesTab(WebSocketController *ctrl, QWidget *parent)
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{
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auto *panel = new GamesPanel(parent);
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@@ -35,7 +43,7 @@ static QWidget *makeSettingsTab(WebSocketController *ctrl, QWidget *parent)
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layout->setContentsMargins(2, 2, 2, 2);
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auto *tree = new SettingsTree(page);
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auto *ph = new QTreeWidgetItem(tree);
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ph->setText(0, "Connect to load settings...");
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ph->setText(0, "Click the settings tab to load...");
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layout->addWidget(tree, 1);
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ctrl->setSettingsTree(tree);
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return page;
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@@ -99,7 +107,6 @@ int main(int argc, char *argv[])
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mainLayout->setContentsMargins(6, 6, 6, 6);
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mainLayout->setSpacing(4);
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// --- Header bar ---
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auto *headerRow = new QHBoxLayout();
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auto *urlEdit = new QLineEdit(&window);
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urlEdit->setPlaceholderText("ws://127.0.0.1:3491/");
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@@ -116,20 +123,28 @@ int main(int argc, char *argv[])
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headerRow->addWidget(statusLabel);
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mainLayout->addLayout(headerRow);
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// --- Controller ---
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auto *ctrl = new WebSocketController(urlEdit, statusLabel, &window);
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// --- Tabs ---
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auto *tabs = new QTabWidget(&window);
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tabs->addTab(makeGamesTab (ctrl, &window), "games");
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tabs->addTab(makeVersionsTab(ctrl, &window), "versions");
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tabs->addTab(makeManualTab (ctrl, &window), "manual");
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tabs->addTab(makeSettingsTab(ctrl, &window), "settings");
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tabs->addTab(makePlaceholder("Power", &window), "power");
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tabs->addTab(makePanelsTab (ctrl, &window), "panels");
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tabs->addTab(makeGamesTab (ctrl, &window), "games"); // 0
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tabs->addTab(makeVersionsTab(ctrl, &window), "versions"); // 1
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tabs->addTab(makeManualTab (ctrl, &window), "manual"); // 2
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tabs->addTab(makeSettingsTab(ctrl, &window), "settings"); // 3
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tabs->addTab(makePlaceholder("Power content here", &window), "power"); // 4
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tabs->addTab(makePanelsTab (ctrl, &window), "panels"); // 5
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mainLayout->addWidget(tabs, 1);
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// --- Wire up buttons ---
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// Lazy load: each tab fires its own data request on FIRST click only
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QObject::connect(tabs, &QTabWidget::currentChanged, &window,
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[ctrl](int index) {
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switch (index) {
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case TAB_GAMES: ctrl->requestGamesData(); break;
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case TAB_VERSIONS: ctrl->requestVersionsData(); break;
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case TAB_SETTINGS: ctrl->requestSettingsData(); break;
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default: break;
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}
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});
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QObject::connect(connectBtn, &QPushButton::clicked, ctrl, &WebSocketController::startConnection);
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QObject::connect(disconnectBtn, &QPushButton::clicked, ctrl, &WebSocketController::closeConnection);
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@@ -139,10 +154,12 @@ int main(int argc, char *argv[])
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QObject::connect(ctrl->socket(), &QWebSocket::errorOccurred, ctrl, &WebSocketController::onErrorOccurred);
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QObject::connect(ctrl->socket(), &QWebSocket::connected, &window, [connectBtn, disconnectBtn]() {
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connectBtn->setEnabled(false); disconnectBtn->setEnabled(true);
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connectBtn->setEnabled(false);
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disconnectBtn->setEnabled(true);
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});
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QObject::connect(ctrl->socket(), &QWebSocket::disconnected, &window, [connectBtn, disconnectBtn]() {
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connectBtn->setEnabled(true); disconnectBtn->setEnabled(false);
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connectBtn->setEnabled(true);
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disconnectBtn->setEnabled(false);
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});
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window.resize(1050, 620);
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