Bunch of updates in preparation for publish
This commit is contained in:
89
build/camera.js
generated
Normal file
89
build/camera.js
generated
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright 2023 Google LLC
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
import initModule from '../build/libapi.mjs';
|
||||
// A helper that allows to distinguish critical errors from library errors.
|
||||
export function rethrowIfCritical(err) {
|
||||
// If it's precisely Error, it's a custom error; anything else - SyntaxError,
|
||||
// WebAssembly.RuntimeError, TypeError, etc. - is treated as critical here.
|
||||
if (err?.constructor !== Error) {
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
const INTERFACE_CLASS = 6; // PTP
|
||||
const INTERFACE_SUBCLASS = 1; // MTP
|
||||
let ModulePromise;
|
||||
export class Camera {
|
||||
#queue = Promise.resolve();
|
||||
#context = null;
|
||||
static async showPicker() {
|
||||
// @ts-ignore
|
||||
await navigator.usb.requestDevice({
|
||||
filters: [
|
||||
{
|
||||
classCode: INTERFACE_CLASS,
|
||||
subclassCode: INTERFACE_SUBCLASS
|
||||
}
|
||||
]
|
||||
});
|
||||
}
|
||||
async connect() {
|
||||
if (!ModulePromise) {
|
||||
ModulePromise = initModule();
|
||||
}
|
||||
let Module = await ModulePromise;
|
||||
this.#context = await new Module.Context();
|
||||
}
|
||||
async #schedule(op) {
|
||||
let res = this.#queue.then(() => op(this.#context));
|
||||
this.#queue = res.catch(rethrowIfCritical);
|
||||
return res;
|
||||
}
|
||||
async disconnect() {
|
||||
if (this.#context && !this.#context.isDeleted()) {
|
||||
this.#context.delete();
|
||||
}
|
||||
}
|
||||
async getConfig() {
|
||||
return this.#schedule(context => context.configToJS());
|
||||
}
|
||||
async getSupportedOps() {
|
||||
if (this.#context) {
|
||||
return await this.#context.supportedOps();
|
||||
}
|
||||
throw new Error('You need to connect to the camera first');
|
||||
}
|
||||
async setConfigValue(name, value) {
|
||||
let uiTimeout;
|
||||
await this.#schedule(context => {
|
||||
// This is terrible, yes... but some configs return too quickly before they're actually updated.
|
||||
// We want to wait some time before updating the UI in that case, but not block subsequent ops.
|
||||
uiTimeout = new Promise(resolve => setTimeout(resolve, 800));
|
||||
return context.setConfigValue(name, value);
|
||||
});
|
||||
await uiTimeout;
|
||||
}
|
||||
async capturePreviewAsBlob() {
|
||||
return this.#schedule(context => context.capturePreviewAsBlob());
|
||||
}
|
||||
async captureImageAsFile() {
|
||||
return this.#schedule(context => context.captureImageAsFile());
|
||||
}
|
||||
async consumeEvents() {
|
||||
return this.#schedule(context => context.consumeEvents());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user