Files
web-dslr/ui.html
Ingvar Stepanyan 5e5d7be282 Various fixes and improvements
Among other things, periodically poll settings back from the camera.
2021-07-08 20:36:44 +00:00

225 lines
5.7 KiB
HTML

<link
rel="stylesheet"
href="https://unpkg.com/purecss@2.0.6/build/pure-min.css"
integrity="sha384-Uu6IeWbM+gzNVXJcM9XV3SohHtmWE+3VGi496jvgX1jyvDTXfdK+rfZc8C1Aehk5"
crossorigin="anonymous"
/>
<div class="pure-g" style="height: 100%">
<div class="pure-u-2-3" id="canvas-holder" style="max-height: 100%">
<canvas id="canvas" style="display: flex; margin: auto"></canvas>
</div>
<div
id="config"
class="pure-u-1-3"
style="max-height: 100%; overflow-y: auto"
></div>
</div>
<script type="module">
import { h, render, Component } from 'https://unpkg.com/preact?module';
import initModule from './libapi.mjs';
let context;
let queue = initModule()
.then(Module => new Module.Context())
.then(ctx => {
context = ctx;
addEventListener('beforeunload', e => {
context.delete();
});
});
function scheduleOp(op) {
let res = queue.then(op);
queue = res.catch(() => {});
return res;
}
function Config({ config, inProgress }) {
let { type, label, name } = config;
let id = `config-${name}`;
if (type === 'window' || type === 'section') {
return h(
'fieldset',
{ key: name, id },
h('legend', {}, label),
...config.children.map(child =>
h(Config, { config: child, inProgress })
)
);
}
let { value, readonly } = config;
if (name === 'whitebalance') console.log('Got whitebalance', value);
let attrs = {
id,
value,
readonly,
disabled: inProgress
};
let inputElem;
switch (type) {
case 'range': {
let { min, max, step } = config;
inputElem = h('input', { type: 'number', min, max, step, ...attrs });
break;
}
case 'text':
inputElem = readonly ? value : h('input', attrs);
break;
case 'toggle': {
let { value, ...otherAttrs } = attrs;
inputElem = h('input', {
type: 'checkbox',
checked: value,
...otherAttrs
});
break;
}
case 'menu':
case 'radio': {
let { choices } = config;
inputElem = h(
'select',
attrs,
choices.map(choice =>
h(
'option',
{ value: choice, disabled: attrs.readonly && value !== choice },
choice
)
)
);
break;
}
}
return h(
'div',
{ class: 'pure-control-group', key: name },
h('label', { for: id }, label),
inputElem
);
}
class Settings extends Component {
state = { inProgress: true, config: 'Connecting...' };
constructor() {
super();
(async () => {
while (true) {
await this.refreshConfig();
await new Promise(resolve => setTimeout(resolve, 100));
}
})();
}
setStatePromise(state) {
return new Promise(resolve => this.setState(state, resolve));
}
handleInput = async e => {
let name = e.target.id;
if (!name.startsWith('config-')) {
throw new Error('Unhandled input');
}
name = name.slice('config-'.length);
let value;
switch (e.target.type) {
case 'checkbox':
value = e.target.checked;
break;
case 'number':
value = e.target.valueAsNumber;
break;
default:
value = e.target.value;
break;
}
await this.setStatePromise({ inProgress: true });
try {
await scheduleOp(() => context.setConfigValue(name, value));
} catch (e) {
console.error(e);
}
await this.refreshConfig();
};
async refreshConfig() {
let config;
try {
config = await scheduleOp(() => context.configToJS());
} catch (e) {
config = String(e);
}
await this.setStatePromise({
inProgress: false,
config
});
}
render(props, state) {
return typeof config === 'string'
? config
: h(
'form',
{ class: 'pure-form pure-form-aligned', onInput: this.handleInput },
h(Config, state)
);
}
}
render(h(Settings), document.getElementById('config'));
(async () => {
await queue;
let canvas = document.getElementById('canvas');
let ctx = canvas.getContext('bitmaprenderer');
let ratio;
while (!context.isDeleted()) {
try {
let blob = await scheduleOp(() => context.capturePreviewAsBlob());
// If ratio is known; decode resized image right away - it's a bit faster.
// If it isn't known, retrieve entire image to calculate ratio from its dimensions.
let img = await createImageBitmap(
blob,
typeof ratio === 'undefined'
? {}
: {
resizeWidth: canvas.width,
resizeHeight: canvas.height
}
);
if (typeof ratio === 'undefined') {
ratio = img.width / img.height;
let canvasHolder = document.getElementById('canvas-holder');
function updateCanvasSize() {
let width = canvasHolder.offsetWidth;
let height = canvasHolder.offsetHeight;
if (height * ratio > width) {
height = width / ratio;
} else {
width = height * ratio;
}
Object.assign(canvas, { width, height });
}
updateCanvasSize();
new ResizeObserver(updateCanvasSize).observe(canvasHolder);
}
ctx.transferFromImageBitmap(img);
} catch (e) {
console.warn(e);
}
await new Promise(resolve => requestAnimationFrame(resolve));
}
})();
</script>