- main.py: extract frames from two videos, run COLMAP feature extraction - match_features.py: Python-based within-video SIFT matching via OpenCV (replaces colmap exhaustive_matcher which segfaults on ARM64 in COLMAP 4.x) - match_crossvideo.py: exhaustive cross-video matching (v1×v2) to stitch two flights into a single COLMAP model - run.sh: entry point for frame extraction + feature extraction - train_splat.sh: ns-process-data → splatfacto → .ply export, with correct PATH for Homebrew ffmpeg and MPS device flags for Apple Silicon - .gitignore: exclude videos, generated scene data, venv, logs - README.md: full pipeline walkthrough, all known issues and fixes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
6.0 KiB
Drone-3DGS
Two-flight DJI drone footage → 3D Gaussian Splatting pipeline for Apple Silicon Macs (M1/M2/M3).
Takes two .mp4 videos of the same scene from different angles, runs Structure-from-Motion via COLMAP, and produces a .ply Gaussian splat you can view in a browser.
Requirements
brew install colmap # COLMAP 4.x (SfM)
brew install ffmpeg # full version with all filters
python3 -m venv venv
source venv/bin/activate
pip install torch torchvision
pip install nerfstudio
Python version: 3.10 recommended (tested with 3.10.18 via pyenv).
Project structure
.
├── 1.mp4 # first drone flight
├── 2.mp4 # second drone flight
├── main.py # Step 1 – extract frames + COLMAP feature extraction
├── match_features.py # Step 2 – within-video SIFT matching (Python, bypasses COLMAP crash)
├── match_crossvideo.py # Step 3 – cross-video exhaustive matching (v1×v2)
├── run.sh # Runs main.py (frame extraction + feature extraction)
└── train_splat.sh # Steps 4–6: ns-process-data → splatfacto → export .ply
How to run
Step 1 – Extract frames and COLMAP features
source venv/bin/activate
bash run.sh
This calls main.py which:
- Extracts frames from
1.mp4and2.mp4at 2 fps intomy_scene/images/(namedv1_*.jpg/v2_*.jpg) - Runs
colmap feature_extractor— SIFT features written tomy_scene/database.db - Runs
match_features.py— sequential within-video matching (overlap=50) via OpenCV BFMatcher
Why not colmap exhaustive_matcher?
COLMAP 4.x has a threading bug on Apple Silicon ARM64 causing a SIGSEGV in all matcher variants. match_features.py replaces it entirely: reads SIFT descriptors from the SQLite database, matches with OpenCV BFMatcher + Lowe ratio test + RANSAC, and writes two_view_geometries back to the DB. The mapper only needs that table.
Step 2 – Cross-video matching
python3 match_crossvideo.py
Matches every v1_* frame against every v2_* frame (14,900 pairs) so the two flights stitch into a single model. Takes ~70 min on M1 Pro CPU (~0.28 s/pair with OpenCV BFMatcher).
Step 3 – COLMAP mapper
colmap mapper \
--database_path my_scene/database.db \
--image_path my_scene/images \
--output_path my_scene/sparse
Produces sparse models in my_scene/sparse/. The largest (most registered images) is the one to use. With overlapping flights you should get ~90–95% of frames in a single model.
Steps 4–6 – Convert, train, export
bash train_splat.sh
This script automatically:
- Finds the largest COLMAP model in
my_scene/sparse/ - Converts it to Nerfstudio format with
ns-process-data - Trains
splatfacto— live viewer at http://localhost:7007 during training - Exports the Gaussian splat to
my_scene/exports/splat.ply
Known issues and fixes applied
COLMAP 4.x matcher segfault (Apple Silicon)
All COLMAP matcher variants (exhaustive_matcher, sequential_matcher, vocab_tree_matcher) crash with SIGSEGV on ARM64 due to a bug in the SIFT worker thread initialization. Fix: match_features.py and match_crossvideo.py replace the COLMAP matcher entirely using OpenCV.
ffmpeg fps and split filters missing
The nerfstudio-bundled ffmpeg is compiled with a minimal filter set. Fixes:
main.pyuses-routput flag instead of-vf fps=...train_splat.shprepends/opt/homebrew/opt/ffmpeg/bintoPATHsons-process-datauses the full Homebrew ffmpeg
nerfstudio splatfacto hardcoded .cuda() calls
Two lines in the installed splatfacto.py call .cuda() unconditionally. Patched in-place:
| Location | Original | Fix |
|---|---|---|
populate_modules() |
shs = torch.zeros(...).float().cuda() |
shs = torch.zeros(...).float() |
get_outputs_for_camera() |
K = ....cuda() |
K = ....to(self.device) |
If you reinstall nerfstudio, re-apply with:
F=venv/lib/python3.10/site-packages/nerfstudio/models/splatfacto.py
sed -i '' 's/\.float()\.cuda()/\.float()/g' "$F"
sed -i '' 's/get_intrinsics_matrices()\.cuda()/get_intrinsics_matrices().to(self.device)/g' "$F"
3DGS on Apple Silicon — current status
splatfacto uses gsplat as its rasterizer. gsplat 1.x requires CUDA — there is no MPS or CPU fallback. On Apple Silicon the CUDA extension is None at load time and crashes at first use.
Two options for actual Gaussian Splatting:
Option A — Brush (recommended, uses Apple Metal natively)
# Install Rust (one-time)
brew install rustup && rustup-init -y && source ~/.cargo/env
# Build and run
cargo install --git https://github.com/ArthurBrussee/brush brush-cli
brush-cli --source my_scene/sparse/3
Outputs a .ply and has a built-in web viewer.
Option B — Google Colab (free GPU)
The scene is already in Nerfstudio format at my_scene/ns_data/. Zip it, upload to a Colab T4 instance:
!pip install nerfstudio
!ns-train splatfacto --data /content/ns_data --vis wandb
Download outputs/*/splatfacto/*/splat.ply when done.
Viewing results
| What | How |
|---|---|
| During splatfacto training | http://localhost:7007 (Nerfstudio Viser viewer) |
| Sparse point cloud (ready now) | Drag my_scene/exports/sparse_pointcloud.ply into https://playcanvas.com/supersplat/editor |
| Final Gaussian splat | Drag my_scene/exports/splat.ply into https://playcanvas.com/supersplat/editor |
PlayCanvas SuperSplat runs 100% in-browser — the file never leaves your machine.
Re-running from scratch
rm -rf my_scene outputs
bash run.sh # frames + features (~10 min)
python3 match_crossvideo.py # cross-video matching (~70 min)
colmap mapper \
--database_path my_scene/database.db \
--image_path my_scene/images \
--output_path my_scene/sparse # mapping (~10 min)
bash train_splat.sh # convert + train + export