- main.py: extract frames from two videos, run COLMAP feature extraction - match_features.py: Python-based within-video SIFT matching via OpenCV (replaces colmap exhaustive_matcher which segfaults on ARM64 in COLMAP 4.x) - match_crossvideo.py: exhaustive cross-video matching (v1×v2) to stitch two flights into a single COLMAP model - run.sh: entry point for frame extraction + feature extraction - train_splat.sh: ns-process-data → splatfacto → .ply export, with correct PATH for Homebrew ffmpeg and MPS device flags for Apple Silicon - .gitignore: exclude videos, generated scene data, venv, logs - README.md: full pipeline walkthrough, all known issues and fixes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
176 lines
6.0 KiB
Markdown
176 lines
6.0 KiB
Markdown
# Drone-3DGS
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Two-flight DJI drone footage → 3D Gaussian Splatting pipeline for **Apple Silicon Macs** (M1/M2/M3).
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Takes two `.mp4` videos of the same scene from different angles, runs Structure-from-Motion via COLMAP, and produces a `.ply` Gaussian splat you can view in a browser.
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---
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## Requirements
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```bash
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brew install colmap # COLMAP 4.x (SfM)
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brew install ffmpeg # full version with all filters
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python3 -m venv venv
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source venv/bin/activate
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pip install torch torchvision
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pip install nerfstudio
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```
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> **Python version**: 3.10 recommended (tested with 3.10.18 via pyenv).
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---
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## Project structure
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```
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.
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├── 1.mp4 # first drone flight
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├── 2.mp4 # second drone flight
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├── main.py # Step 1 – extract frames + COLMAP feature extraction
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├── match_features.py # Step 2 – within-video SIFT matching (Python, bypasses COLMAP crash)
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├── match_crossvideo.py # Step 3 – cross-video exhaustive matching (v1×v2)
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├── run.sh # Runs main.py (frame extraction + feature extraction)
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└── train_splat.sh # Steps 4–6: ns-process-data → splatfacto → export .ply
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```
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---
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## How to run
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### Step 1 – Extract frames and COLMAP features
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```bash
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source venv/bin/activate
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bash run.sh
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```
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This calls `main.py` which:
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1. Extracts frames from `1.mp4` and `2.mp4` at 2 fps into `my_scene/images/` (named `v1_*.jpg` / `v2_*.jpg`)
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2. Runs `colmap feature_extractor` — SIFT features written to `my_scene/database.db`
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3. Runs `match_features.py` — sequential within-video matching (overlap=50) via OpenCV BFMatcher
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**Why not `colmap exhaustive_matcher`?**
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COLMAP 4.x has a threading bug on Apple Silicon ARM64 causing a SIGSEGV in all matcher variants. `match_features.py` replaces it entirely: reads SIFT descriptors from the SQLite database, matches with OpenCV BFMatcher + Lowe ratio test + RANSAC, and writes `two_view_geometries` back to the DB. The mapper only needs that table.
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### Step 2 – Cross-video matching
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```bash
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python3 match_crossvideo.py
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```
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Matches every `v1_*` frame against every `v2_*` frame (14,900 pairs) so the two flights stitch into a single model. Takes ~70 min on M1 Pro CPU (~0.28 s/pair with OpenCV BFMatcher).
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### Step 3 – COLMAP mapper
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```bash
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colmap mapper \
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--database_path my_scene/database.db \
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--image_path my_scene/images \
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--output_path my_scene/sparse
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```
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Produces sparse models in `my_scene/sparse/`. The largest (most registered images) is the one to use. With overlapping flights you should get ~90–95% of frames in a single model.
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### Steps 4–6 – Convert, train, export
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```bash
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bash train_splat.sh
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```
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This script automatically:
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1. Finds the largest COLMAP model in `my_scene/sparse/`
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2. Converts it to Nerfstudio format with `ns-process-data`
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3. Trains `splatfacto` — **live viewer at http://localhost:7007 during training**
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4. Exports the Gaussian splat to `my_scene/exports/splat.ply`
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---
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## Known issues and fixes applied
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### COLMAP 4.x matcher segfault (Apple Silicon)
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All COLMAP matcher variants (`exhaustive_matcher`, `sequential_matcher`, `vocab_tree_matcher`) crash with SIGSEGV on ARM64 due to a bug in the SIFT worker thread initialization. **Fix:** `match_features.py` and `match_crossvideo.py` replace the COLMAP matcher entirely using OpenCV.
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### ffmpeg `fps` and `split` filters missing
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The nerfstudio-bundled ffmpeg is compiled with a minimal filter set. **Fixes:**
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- `main.py` uses `-r` output flag instead of `-vf fps=...`
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- `train_splat.sh` prepends `/opt/homebrew/opt/ffmpeg/bin` to `PATH` so `ns-process-data` uses the full Homebrew ffmpeg
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### nerfstudio splatfacto hardcoded `.cuda()` calls
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Two lines in the installed `splatfacto.py` call `.cuda()` unconditionally. Patched in-place:
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| Location | Original | Fix |
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|----------|----------|-----|
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| `populate_modules()` | `shs = torch.zeros(...).float().cuda()` | `shs = torch.zeros(...).float()` |
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| `get_outputs_for_camera()` | `K = ....cuda()` | `K = ....to(self.device)` |
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If you reinstall nerfstudio, re-apply with:
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```bash
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F=venv/lib/python3.10/site-packages/nerfstudio/models/splatfacto.py
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sed -i '' 's/\.float()\.cuda()/\.float()/g' "$F"
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sed -i '' 's/get_intrinsics_matrices()\.cuda()/get_intrinsics_matrices().to(self.device)/g' "$F"
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```
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---
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## 3DGS on Apple Silicon — current status
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`splatfacto` uses **gsplat** as its rasterizer. gsplat 1.x requires CUDA — there is no MPS or CPU fallback. On Apple Silicon the CUDA extension is `None` at load time and crashes at first use.
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**Two options for actual Gaussian Splatting:**
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### Option A — Brush (recommended, uses Apple Metal natively)
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```bash
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# Install Rust (one-time)
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brew install rustup && rustup-init -y && source ~/.cargo/env
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# Build and run
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cargo install --git https://github.com/ArthurBrussee/brush brush-cli
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brush-cli --source my_scene/sparse/3
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```
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Outputs a `.ply` and has a built-in web viewer.
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### Option B — Google Colab (free GPU)
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The scene is already in Nerfstudio format at `my_scene/ns_data/`. Zip it, upload to a Colab T4 instance:
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```python
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!pip install nerfstudio
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!ns-train splatfacto --data /content/ns_data --vis wandb
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```
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Download `outputs/*/splatfacto/*/splat.ply` when done.
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---
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## Viewing results
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| What | How |
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|------|-----|
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| During splatfacto training | `http://localhost:7007` (Nerfstudio Viser viewer) |
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| Sparse point cloud (ready now) | Drag `my_scene/exports/sparse_pointcloud.ply` into https://playcanvas.com/supersplat/editor |
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| Final Gaussian splat | Drag `my_scene/exports/splat.ply` into https://playcanvas.com/supersplat/editor |
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PlayCanvas SuperSplat runs 100% in-browser — the file never leaves your machine.
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---
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## Re-running from scratch
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```bash
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rm -rf my_scene outputs
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bash run.sh # frames + features (~10 min)
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python3 match_crossvideo.py # cross-video matching (~70 min)
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colmap mapper \
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--database_path my_scene/database.db \
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--image_path my_scene/images \
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--output_path my_scene/sparse # mapping (~10 min)
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bash train_splat.sh # convert + train + export
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```
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