135 lines
4.4 KiB
Markdown
135 lines
4.4 KiB
Markdown
# Web-gPhoto2
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A gPhoto2 implementation using WebAssembly to control DSLR cameras from the browser.
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Powered by a [custom fork](https://github.com/RReverser/libgphoto2) of [libgphoto2](https://github.com/gphoto/libgphoto2), the [WebUSB](https://github.com/WICG/webusb) backend of [libusb](https://github.com/libusb/libusb), and WebAssembly via [Emscripten](https://emscripten.org/).
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## Installation
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```bash
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npm install web-gphoto2
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```
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## Usage
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A short example on how to use this package:
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```ts
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import { Camera } from "web-gphoto2";
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let camera = new Camera();
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async function connectCamera() {
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await Camera.showPicker();
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await camera.connect();
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}
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async function getSupportedOps() {
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const ops = await camera.getSupportedOps();
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console.log("Supported Ops:", ops);
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}
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async function getCameraConfig() {
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const config = await camera.getConfig();
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console.log("Config:", config);
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}
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async function updateConfig() {
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await camera.setConfigValue("iso", "800");
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}
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async function capturePreviewAsBlob() {
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// Capture a frame while in live view mode
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const blob = await camera.capturePreviewAsBlob();
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imageUrl = URL.createObjectURL(blob);
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// Set the imageUrl as the src of an image element in your HTML
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}
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async function captureImageAsFile() {
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// Capture an image
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const file = await camera.captureImageAsFile();
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imageUrl = URL.createObjectURL(file);
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// Set the imageUrl as the src of an image element in your HTML
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}
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```
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## Demo
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This repository also contains a [demo app](https://web.dev/porting-libusb-to-webusb/) running gPhoto2 on the Web:
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For the detailed technical write-up, see [the official blog post](https://web.dev/porting-libusb-to-webusb/). To see the demo in action, visit the hosted version [here](https://web-gphoto2.rreverser.com/) (but make sure to read the [cross-platform compatibility notes](https://web.dev/porting-libusb-to-webusb/#important-cross-platform-compatibility-notes) first).
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If you don't have a DSLR, you can check out a recording of the demo below:
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<https://user-images.githubusercontent.com/557590/152155035-a1664656-a7d9-411f-8cb3-5f04320f1391.mp4>
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## Building
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To build the WebAssembly part of the repo, you'll need Docker. Then:
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```bash
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./build.sh # runs build in Docker
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npx serve examples/preact # starts a local server with COOP/COEP
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```
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Then, navigate to <http://localhost:3000/> in Chrome.
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## Common Issues
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<details>
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<summary>
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SharedArrayBuffer can not be found
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</summary>
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SharedArrayBuffer has been disabled across all browsers due to the Spectre vulnerability. This package uses SharedArrayBuffer to communicate with the WebAssembly module. To work around this issue, you need to set two response headers for your document:
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```
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Cross-Origin-Opener-Policy: same-origin
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Cross-Origin-Embedder-Policy: require-corp
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```
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Information from [Stackoverflow](https://stackoverflow.com/questions/64650119/react-error-sharedarraybuffer-is-not-defined-in-firefox)
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</details>
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<details>
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<summary>
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Error: Not found: /node_modules/.vite/deps/libapi.wasm
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</summary>
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Vite tries to optimize the dependencies by default. This causes the WebAssembly module to be moved to a different location. To prevent this, you need to exclude the web-gphoto2 package from the optimization.
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In vite, both of the above mentioned issues are solved by adding the following to your vite.config.js:
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```ts
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import { sveltekit } from "@sveltejs/kit/vite";
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import { defineConfig } from "vite";
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/** @type {import('vite').Plugin} */
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const viteServerConfig = {
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name: "add headers",
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configureServer: (server) => {
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server.middlewares.use((req, res, next) => {
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res.setHeader("Cross-Origin-Opener-Policy", "same-origin");
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res.setHeader("Cross-Origin-Embedder-Policy", "require-corp");
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next();
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});
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},
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};
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export default defineConfig({
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plugins: [sveltekit(), viteServerConfig],
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optimizeDeps: {
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exclude: ["web-gphoto2"],
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},
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});
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```
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</details>
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## See also
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[RReverser/eos-remote-web](https://github.com/RReverser/eos-remote-web) - my other project for controlling Canon cameras over Web Bluetooth.
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## License
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Like the dependencies, this demo is licensed under [LGPL v2.1](https://github.com/GoogleChromeLabs/web-gphoto2/blob/main/LICENSE).
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